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2024年2月25日官網新聞:粉絲聚光燈 - 傑森·切斯特的微縮景觀

2024-07-22遊戲

傑森·切斯特的低多邊形微縮景觀封面,威尼斯和卡蒙方尖碑

粉絲聚光燈 - 傑森·切斯特的重塑古墓麗影低多邊形微縮景觀
Fan Spotlight: Jason Chester’s ‘Reimagined Tomb Raider Low Poly dioramas

2024年2月25日
Feb 25, 2024

傑森·切斯特是一位受古墓麗影熱情啟發的3D藝術家。對傑森而言,古墓麗影及其標誌性角色勞拉·克勞馥的影響遠遠超出了娛樂範疇,而是深入到了他的個人生活中。這種影響不僅是促成他與女友相識的催化劑,還引領他走上了3D藝術的職業道路。最終,這種影響力使他有機會擔任【古墓麗影I-III復刻版】的燈光藝術家。
Jason Chester is a 3D artist inspired by his passion for Tomb Raider. For Jason, the impact of the game and its iconic character, Lara Croft, extends beyond mere entertainment. The influence is deeply personal, ranging from being the catalyst to meeting his girlfriend and even driving him towards a career in 3D art. Eventually, this influence led him to the role of a lighting artist for the Tomb Raider I-III Remastered.

今天,我們非常高興地推出傑森為古墓麗影I、II和III制作的非凡「重塑低多邊形微縮景觀」系列,這些作品以獨特的場景模型風格展示了系列中的標誌性地點。傑森從每款遊戲中精選了三張渲染圖進行展示,並向我們介紹了將這些令人驚嘆的渲染圖變為現實的過程。
Today, we are excited to highlight his remarkable ‘Reimagined Low Poly diorama’ level series for Tomb Raider I, II, and III, showcasing iconic locations from the series presented in a unique diorama style. Jason has chosen three renders from each game to feature in this showcase, and walked us through the process of bringing these incredible renders to life below.

「當我在2019年底開始學習Blender時,我需要一個專案來測試我的學習成果,於是我想到了制作這些3D場景模型來磨練我的技能。我受到了藝術家Polygon Runway作品以及【勞拉GO】藝術風格的啟發。最初,我只打算制作洞穴場景,但在網上收到古墓麗影社區對第一個作品的積極反饋後,我決定為每個遊戲關卡都制作一個場景模型。」
「Back when I first started learning Blender in late 2019, I needed a project to test how much I'd learned, and I came up with this idea for these 3D dioramas to ‘hone my skills’ so to speak. I was inspired by the works of artist Polygon Runway and also the art style of Lara Croft Go. Originally, I only intended to do caves, but after a positive response from the TR community online for the first one, I did one diorama for every level of the game.」


傑森·切斯特的「重塑低多邊形微縮景觀」系列——TR1 傑森·切斯特的「重塑低多邊形微縮景觀」系列——古墓麗影1 - 洞穴
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR1 - Caves


傑森·切斯特的「重塑低多邊形微縮景觀」系列——古墓麗影1 - 水池
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR1 - The Cistern


傑森·切斯特的「重塑低多邊形微縮景觀」系列——古墓麗影1 - 卡蒙方尖碑
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR1 - Obelisk of Khamoon

「我的設計過程基本上是從列出關卡開始,然後挑選出最具標誌性的房間,接著透過手繪的方式勾勒出我的想法。在第一款遊戲中,我主要關註了一個房間,但你會看到隨著遊戲的進行(尤其是古墓麗影3),我加入了更多內容。」
「Essentially my process for the design was listing out the levels, and then the most iconic rooms, followed by sketching out my ideas by hand. For the first game I only really focused on one room, but you'll see as the games go on (especially TR3) I included a lot more.」


傑森·切斯特的「重塑低多邊形微縮景觀」系列作品 - 古墓麗影2 - 威尼斯
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR2 - Venice


傑森·切斯特的「重塑低多邊形微縮景觀」系列作品 - 古墓麗影2 - 潛水區域
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR2 - Diving Area


傑森·切斯特的「重塑低多邊形微縮景觀」系列作品 - 古墓麗影2 - 家,甜蜜的家
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR2 - Home Sweet Home

「我想為【古墓麗影II】的渲染做一些有趣的事情,那就是在渲染中隱藏龍形秘密,使它們不僅僅是漂亮的圖片,而是更具互動性。說實話,我把一些秘密藏在了非常隱蔽的地方,連我自己都不記得具體放在了哪裏,但這在每個作品的最後階段都是一個有趣的小任務。在【古墓麗影III】的渲染中,我也做了類似的事情,但這次不是龍形雕像,而是根據每個區域的位置提出了三個原創的藝術品創意,並讓它們看起來像是隕石文物。我記得倫敦關卡中設計了一個皇冠和一根權杖,而印度關卡中則設計了一些雕像,諸如此類。」
「Something fun I wanted to do for the Tomb Raider II renders was include the dragon secrets hidden throughout the renders so that they would be a bit more interactive than just a pretty picture. Honestly, some I hid in really tough places and I definitely can't remember where I put them all myself but it was a fun little extra task to do at the end of each build. I did a similar thing in the TR3 renders but rather than the dragon statues, I came up with 3 original ideas for artefacts based on each areas location and made them look like the meteorite artefacts, like I think I had a crown and staff for the London levels and then some statuettes for the India levels, that sort of thing.」


古墓麗影3 - 恒河
TR3 - The River Ganges


傑森·切斯特 的「重塑低多邊形微縮景觀」系列作品 - 古墓麗影3 - 高度安全復合體
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR3 - High Security Compound


傑森·切斯特的「重塑低多邊形微縮景觀」系列作品 - 古墓麗影3 - 泰晤士河碼頭
‘Reimagined Low Poly diorama’ level series by Jason Chester - TR3 - Thames Wharf

「總而言之,這個專案確實讓我學到了很多關於Blender中3D建模、紋理貼圖和照明的基礎知識,並為我日後進行更高級的環境藝術創作打下了基礎。我想對古墓麗影社區表達我深深的感謝,他們對這些專案的善意評價給了我巨大的幫助,並持續激勵著我繼續創作!」
「All in all, this project really taught me a lot about the basics of 3d modelling, texturing, and lighting in Blender and helped set me up for more advanced environment artwork. I do want to say a huge thank-you to the Tomb Raider community for all the kind words said on these projects, it was a huge help that kept me motivated to keep on building!」

你可以透過以下平台關註傑森的作品:
You can follow Jason’s work on these platforms:

X (Twitter)

Artstation